It is speculated that this request was prompted by the presence of links to the Kickstarter page for Kisielewicz's spiritual successor project, Jupiter Hell, which may have been perceived as association of the Doom trademark with a third party product. Walls become bloodstained, and barrels explode in large, dangerous chains.ĭRL became the subject of an alleged trademark infringement claim by ZeniMax Media beginning on December 1, 2016, with a written request to remove all mention of Doom and use of its logo from the project's webpage. Every monster has an image rendered in ASCII art, and blood and bodies fly everywhere, especially with more powerful weapons like the rocket launcher.
It attempts to bring the atmosphere of Doom into the roguelike format. It ranges on the simpler end of the roguelike spectrum, with only limited inventory, one item per tile, etc., as opposed to the often extreme intricacy of other roguelikes.Īs of version 0.9.8 (beta), it sports the entire Doom soundset and music library, with support for optional high-quality MP3s (being downloadable from an external webpage), a character log for the many dead characters the player will accrue, and a dodge system. Being based on Doom, it is more fast-paced than normal roguelike games, and relies heavily on ranged combat as opposed to melee fighting. Since version 0.9.9.6, the game has had a graphical tileset based on Doom graphics as its default, but it can still be configured to run with an ASCII tileset. Before version 0.9.9.6, the graphics were formed entirely of ASCII characters. It is turn-based and features a level system with traits.
DRL is consistent with other roguelike games.